CGI: Comics Generated Imagery
It’s hard to remember now, but there was a time when movies about superheroes were fairly rare. One of the reasons is surely how difficult and expensive they were to make. Before computers, recreating super heroics and the worlds in which they took place involved all sorts of elaborate tricks-wires, creative editing, massive sets or models of sets. And, still, they never looked quite real.
Of course, today anything you can imagine can be rendered with a few(OK, a lot of) mouse clicks. But that’s hardly made the medium all those fantasies originated in-comics- obsolete. I would argue that nothing beats comics for seamlessly integrating imagery. Anything one wants can appear in a comic: off-beat characters, business icons, actual people, an infinite number of worlds—at the cost of nothing more than the creator’s time and energy. Communicating your message graphically doesn’t mean thinking outside the box, because the box doesn’t exist. Just the boxes, or panels, themselves, taking your audience wherever you want to lead them.